<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-4692588654769500000</atom:id><lastBuildDate>Sat, 19 Apr 2008 08:55:16 +0000</lastBuildDate><title>Massive Multiplayer Online Industry</title><description/><link>http://www.mmoindustry.com/</link><managingEditor>gameuser</managingEditor><generator>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-4692588654769500000.post-1003175753474627628</guid><pubDate>Fri, 11 Apr 2008 18:28:00 +0000</pubDate><atom:updated>2008-04-19T01:55:10.099-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>video</category><category domain='http://www.blogger.com/atom/ns#'>Funcom</category><category domain='http://www.blogger.com/atom/ns#'>Age of Conan</category><category domain='http://www.blogger.com/atom/ns#'>AOC</category><title>Age OF Conan MMO Active Combat System</title><atom:summary type='text'>This video are meant to show you the game and its features using actual gameplay footage.

AOC active combat system lets you take an active role in combat. Rather than pressing an auto attack button, you actually control every chop, thrust, and swing of your weapon, also allows player to control defense rather than relying on statistics alone, adjusting defenses as enemies attack, lending an </atom:summary><link>http://www.mmoindustry.com/2008/04/age-of-conan-mmo-active-combat-system.html</link><author>gameuser</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-4692588654769500000.post-8280045737145652063</guid><pubDate>Sat, 01 Mar 2008 16:22:00 +0000</pubDate><atom:updated>2008-03-01T08:34:01.568-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>spy</category><category domain='http://www.blogger.com/atom/ns#'>security</category><category domain='http://www.blogger.com/atom/ns#'>personal data</category><title>Spy online</title><atom:summary type='text'>
Do you think terrorism exists only in real world? Before you answer this question you should know that U.S. intelligence community is developing software that will detect potential terrorist in online games it is one of the data mining programs. Director of National Intelligence Mike McConnell (serves as the head of the Intelligence Community, also acts as the principal advisor to the President;</atom:summary><link>http://www.mmoindustry.com/2008/03/spy-online.html</link><author>gameuser</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-4692588654769500000.post-3683315439927686738</guid><pubDate>Wed, 27 Feb 2008 10:00:00 +0000</pubDate><atom:updated>2008-03-01T08:21:58.833-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>NCsoft</category><category domain='http://www.blogger.com/atom/ns#'>Guild Wars</category><category domain='http://www.blogger.com/atom/ns#'>ArenaNet</category><title>Five Million Guild Wars Units Sold</title><atom:summary type='text'>
Five Million Units Sold announced NCsoft® and ArenaNet® February 26, 2008.
Published by NCsoft and developed by ArenaNet, the Guild Wars games have been commercial and critical successes since the release of the original campaign in April 27, 2005. Guild Wars, Guild Wars Factions®, Guild Wars Nightfall®, and the recently released expansion, Guild Wars: Eye of the NorthTM is global online </atom:summary><link>http://www.mmoindustry.com/2008/02/five-million-guild-wars-units-sold.html</link><author>gameuser</author></item></channel></rss>